40 Robux — starter
Grapple Hook (1) + Speed Coil (39)
Both classic mobility basics for pocket change; the grapple costs a single Robux.
This game has no coin counter to optimize — the resources that decide a session are run time, climb progress, attention, and (optionally) Robux. Every number below is sourced and dated.
attempts in a session = your minutes ÷ your minutes-per-run. The population average is 10.79 minutes (Rolimons, checked 2026-10-03), so an hour buys about five full climbs. Progress is the second resource: a trap door can end a run on the spot, which is why the official description warns that "one bad decision can ruin your entire tower climb." Divide your session by your own measured run time, reserve the last slot for a maze hunt, and spend Robux only after the free climb stops improving.
Runs are whole completions at the 10.79-minute average playtime, rounded down. Source: Rolimons stat index for place 126127396518967, checked 2026-10-03.
| Session | Completed runs (est.) | What that buys |
|---|---|---|
| 30 minutes | 2 | One focused climb, plus a warm-up attempt. |
| 60 minutes | 5 | A classic after-school block: five real shots at the top. |
| 90 minutes | 8 | Enough for a maze hunt between climbs. |
| 120 minutes | 11 | Long-session territory — attention, not time, becomes the limit. |
Your pace beats the average: time three runs, take the median, and divide again. Players who know the door pairs move faster than the population mean because they hesitate less per floor.
Award counts from the official Roblox badges API, checked 2026-10-03. Ratios in the last column are arithmetic on those counts.
| Badge | Total awards | Past 24 h | How to read it |
|---|---|---|---|
| Welcome | 6,160,871 | 21,648 | The universal badge — its award count is the site's best proxy for how many runs have started. |
| Winner | 3,268,442 | 3,671 | The completion badge for reaching the top; just over half of all Welcome counts. |
| You found the maze! | 8,434 | 17 | A side-area discovery badge; roughly 1.4 awards per 1,000 Welcome badges. |
| You found the secret | 566 | 0 | The rarest badge — about one award per fifteen maze awards, and zero in the 24 hours before the check. |
Translation for planning: roughly 53 of every 100 players who start a run also finish it (Winner ÷ Welcome), while the maze badge lands about 1.4 times per 1,000 starts and the secret about once per fifteen maze awards. A one-hour session at average pace is five chances at the climb — or a deliberate detour off the main path if the maze is your target.
An illustration, not game data: the developer publishes no trap rate. The 50% column assumes every blind door pair is an even guess; the focused column assumes reading the pair lifts you to 65/35. Survival = odds^floors.
| Floors climbed | Survival, blind 50/50 picking | Survival, focused 65/35 picking |
|---|---|---|
| 3 | 12.5% | 27.5% |
| 5 | 3.1% | 11.6% |
| 8 | 0.4% | 3.2% |
| 10 | 0.1% | 1.3% |
The compounding is the lesson: a few extra seconds of reading per floor buys a large share of finished runs, and the gap widens with every floor. This is also why the site keeps a personal tracker instead of an answer key — your own observed outcomes are the only trap map you can trust from run to run.
Pass names and Robux prices as listed by the Rolimons index for this place, checked 2026-10-03. Prices are set by the developer and change without notes.
Grapple Hook (1) + Speed Coil (39)
Both classic mobility basics for pocket change; the grapple costs a single Robux.
Grapple Hook + Speed Coil + Gravity Coil
Speed between doors plus low-gravity jumps for the platforming stretches.
Grapple Hook + [90% OFF] JETPACK (99) + Speed Coil (39)
Adds flight to the ground kit; the jetpack's discounted tag is part of its store name.
The store also sells troll and lobby items — STOP THE TIME SLAP (79), Void Slap (79), Baseball Bat (79), Bazooka (89), [50% OFF] LASER GUN (99), Flying Carpet (149), [PERMANENT] HELICOPTER (149), and an ADMIN pass (399) whose scope the store leaves to its in-game description. None is required by any published rule; the full list with notes is on the items and rewards reference.
8,668,664
Official source, checked 2026-10-03
1,033,462
Official source, checked 2026-10-03
2,295 up / 709 down (about 76% positive)
Official source, checked 2026-10-03
311
Official source, checked 2026-10-03
4,577 (August 22, 2026)
Game index source, checked 2026-10-03
1,779
Game index source, checked 2026-10-03
10.79 minutes
Game index source, checked 2026-10-03
about 20 of 32 slots
Game index source, checked 2026-10-03
Active-server fill matters for session planning: with about 20 of 32 server slots filled on average, you usually climb in company, and the all-time peak of 4,577 players (August 22, 2026) marks the kind of update day when servers — and door pairings — are most crowded with new players.
None is documented. The official description names doors, creators, traps, and the top of the tower — no coins, gems, or points — and the in-game store runs on Roblox Robux through game passes. The real resources your session spends are time, attention, and climb progress: a trap choice can end a run and send you back to the start.
The Rolimons stat index for the exact place measured an average playtime of 10.79 minutes per session (checked 2026-10-03). That is the population average across all players, so treat it as a starting estimate: time three of your own runs and use your median instead.
On the official badge counters (checked 2026-10-03), You found the maze! sat at 8,434 awards against 6,160,871 Welcome badges — about 1.4 per 1,000 runs started. You found the secret sat at 566 awards, roughly one per fifteen maze awards, with zero in the 24 hours before the check. Those are award-count ratios, not personal odds: discovery depends on exploring the side areas, not on a roll.
Nothing published gates the climb behind a pass — the official description's rules are door choices and avoiding traps, and 3.27 million Winner badges were awarded against 6.16 million Welcome badges (a 53-per-100 ratio) with a store full of optional items. Mobility passes like the Speed Coil (39 Robux) shorten walking between doors, which is a comfort purchase, not a key.
Because Famous Corp publishes no trap rate per floor — the description only warns that complete traps exist. The 50% column shows what blind picking would cost if every door pair were an even guess; your real survival improves whenever you can read a pair, slow down, or recognize a repeated floor. The table measures the value of paying attention, not a documented rate.
Plan the door decisions themselves, floor by floor.
Log the choices and stages you personally observed.
Every badge and game pass with counts and prices.
The verified official pass record, pass by pass.
The tower loop, maze, secret, and platform systems.
The honest absence report and rejected strings.
Repeat-session habits for badge hunting.